This tutorial is created by environment artist Jamir Blanco and the concept art is from Artist Jo hui-je (https://www.artstation.com/zpart)
In this tutorial, Jamir is going to take you step-by-step through the process of creating a fully 3D environment from scratch. Jamir will show you his process for high-res sculpting, production modeling, UVs, asset management, texturing, scene assembly, lighting, and talk about best practices for working at a professional level. Some examples of topics covered include UDIM workflow, asset reusability, kitbashing, MASH scattering, atmospheric effects, lighting, and compositing. By the end of this tutorial, you will have a better understanding of the entire CG creation process. As well as gain the knowledge and skills to push your personal and professional 3D work to the next level.
English: https://www.yiihuu.cc/c/8275_127_640
Chinese: https://www.yiihuu.com/a_8292.html?TG=3042760_8292